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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 reaction  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 Service that processes a reaction i.e. it converts reactants to products.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 Many phenomenons, including decay, redox and reactions, use the react function.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 @namespace Services  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  .module('game') | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  .service('reaction', ['state', | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    function(state) { | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                      // FIXME: move to util?  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        function isReactionCostMet (number, reaction, playerData) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                          let keys = Object.keys(reaction.reactant);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                          for (let i = 0; i < keys.length; i++) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            let available = playerData.resources[keys[i]].number;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            let required = number * reaction.reactant[keys[i]];  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if (required > available) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                              return false;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                          }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                          return true;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      /* Transforms reactants to products */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      this.react = function(number, reaction, playerData) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (!Number.isInteger(number) || number <= 0 ||  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            !reaction.reactant || !reaction.product) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (isReactionCostMet(number, reaction, playerData)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          let reactant = Object.keys(reaction.reactant);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          for (let i = 0; i < reactant.length; i++) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            let required = number * reaction.reactant[reactant[i]];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            playerData.resources[reactant[i]].number -= required;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            playerData.resources[reactant[i]].number = playerData.resources[reactant[i]].number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          let product = Object.keys(reaction.product);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          for (let i = 0; i < product.length; i++) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            let produced = number * reaction.product[product[i]];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            let current = playerData.resources[product[i]].number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            playerData.resources[product[i]].number = current + produced;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            if (!playerData.resources[product[i]].unlocked) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                              playerData.resources[product[i]].unlocked = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                              state.addNew(product[i]);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                  ]);  | 
            
            
                                                        
            
                                    
            
            
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